[1300] Technical Artist
Salary: 25.000.000 - 40.000.000 gross - Location: Ho Chi Minh City
Description
We are looking for a Technical Artist with strong rigging expertise to optimize character and creature workflows, ensuring high-quality deformation and animation performance. You will act as a bridge between artists and engineers, developing rigging systems, tools, and pipelines that enhance both creativity and efficiency.Key Responsibilities:
- Character/Creature Rigging: Create advanced skeletal rigs, control systems, and deformation setups for characters, creatures, and props.- Skinning & Weighting: Ensure clean and efficient skinning for complex models.- Facial Rigging: Develop expressive facial animation systems (blend shapes, bone-based, or hybrid setups).- Tool Development: Build Maya/Blender scripts (Python, MEL) to automate rigging and animation processes.- Animation Support: Work closely with animators to refine rigs for usability and performance.- Real-Time Optimization: Optimize rigs for game engines (Unreal, Unity) with techniques like LOD rigs and animation compression.- Pipeline Improvements: Streamline rigging and animation workflows between DCC tools (Maya, Blender) and game engines.- Technical Troubleshooting: Solve deformation, simulation, and performance issues related to rigs.
Requirement
3+ years as a Technical Artist or Rigging Lead in games, film, or VFX.Expertise in Rigging & Skinning:Body/facial rigging (biped/quadruped).Corrective blendshapes and dynamic rigs (jiggle, cloth, hair).
- Software Proficiency:3D Tools: Maya, Blender(Preferred), 3ds Max.Game Engines: Unreal Engine, Unity (animation state machines, control rigs).Scripting: Python (PyMel), C# (for Unity tools).Bonus Skills:Experience with motion capture cleanup and retargeting.Knowledge of procedural rigging (Houdini, Unreal Control Rig).Understanding of physics-based animation (ragdolls, cloth, soft-body).Nice-to-Have:
Experience with real-time cinematic animation (MetaHuman, Unity Humanoid).Shader/rendering knowledge for character materials.Portfolio Requirements:
Demo reel or examples showcasing rigging work (game/film projects preferred).Breakdown of technical solutions (e.g., custom tools, deformation fixes).
How to Apply
Please share your CV and portfolio to nhiha@jobseeker.vn
Thank you!